University of Ottawa Esports Showcase Week a great success at the Brian Dickson Law Library

Closed-captions are available.

Today we kicked off Esports Showcase week which is a collaboration between the library Professor Thomas Burelli and the uOttawa Esports Club. Here in the Brian Dickson Law Library we have a computer lab of 40 seats um 18 of which have been loaded up with uh games for Esports. There’s League of Legends, Valorant and Dota 2. 

The aim of Esports Week is really to open up a space for a limited time to try and gauge interest from the student community and show the potential of a space like this on campus in terms of welcoming special guests, in terms of improving performance for the students of the university’s esports club. So to see what it would look like if we opened a facility of this nature on campus.    

Part of the pilot project is to see how an Esports Showcase Week can work along with the library’s academic mission and how the library can support student success through an Esports initiative. 

There are many ways to describe uOttawa Esports. I see it as a community of many diversities, cultures, ages, and interests that come together to play together and have that one passion of gaming. I see it as a safe space for people to come. We have both in-person and online events; bi-weekly tournaments, we do sometimes LAN tournaments as well. In person events we do movie viewings or we do events where people can come and show their cosplay of a game or they can just come play tabletop games or any type of card games that we have. We also this year had a really big event against Carleton Esports, it was the Panda-monium event. So we had many of our competitive teams going against their competitive teams and we did it sort of like the Panda game that we know and love, the football one. We thankfully ended up winning, so yeah! 

This week we have finally had the chance, an opportunity, to have a hub where casual and competitive players can come in to uOttawa and play games with other students. We’re so excited to have had this opportunity and I’m looking around at all these gamers and they’re playing their games, and they’re having fun with their friends in person. Because what we had before was mostly strictly online so having all these players physically together playing it just adds a sense of camaraderie and we’re so grateful to have this opportunity. 

Playing video games is absolutely not a waste of time, especially competitive games, because to excel at the level of some of the players in the University of Ottawa Esports Club, who rank in the top 0.01% in North America for certain games, you need to have developed some very, very, very important qualities. You need to have a very extensive knowledge of the game, you need great dexterity, you need to be extremely intelligent for tactical games, to make the right decisions at the right time, sometimes in very tense moments with a lot of pressure. So these are very interesting qualities. Qualities that can easily be transferred to the workplace.   

Video game enthusiasts at the University of Ottawa wielded mice and keyboards as the Brian Dickson Law Library hosted its first-ever Esports Showcase Week from March 11 to 17. The highly successful event featured a multitude of activities for gamers and e-sport enthusiasts alike.

It all culminates this weekend in a series of tournaments. The suspense will be at its height as participants compete on League of Legends, Valorant, Super Smash Bros. Ultimate et Magic the gathering, some of the major games of the moment.

Beyond the competition, the gaming areas have given students the opportunity to bond and share their common passion. “What we had before was mostly strictly online. Having all these players physically together playing, it just adds a sense of camaraderie,” said Jessica Guo, co-president of the University of Ottawa e-sports team.

Hélène Carrier, Associate University Librarian, Learning and User Services, addresses students at the kick-off event.

Hélène Carrier, Associate University Librarian, Learning and User Services, addresses students at the kick-off event. 

Alongside the gaming periods, lively discussions took place with professional gamers, a commentator, a video game studio and even a physiotherapist. These conferences explored the legal issues (and others) surrounding this exploding industry, including intellectual property, streaming rights and professional player contracts.

In light of such enthusiasm, the organizers are already looking forward to the next edition, offering video game fans another opportunity to celebrate their passion and immerse themselves in the legal world of esports.

The Co-Presidents of uOttawa Esports Jessica Guo (left) and Scarlett Montserrat Sanabria-Ramos (right) address students at the launch of the week.

The Co-Presidents of uOttawa Esports Jessica Guo (left) and Scarlett Montserrat Sanabria-Ramos (right) address students at the launch of the week.

Thomas Burelli, professor at the Civil Law Section and video game enthusiast
Mish Boutet, Digital literacy librarian

The event was notably organized by Thomas Burelli, professor at the Civil Law Section and video game enthusiast and Mish Boutet, Digital literacy librarian 

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